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    <updated>2008-04-20T19:57:24Z</updated> 
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        <title>Die Zeit interview with Philippe Starck, translated</title>   
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        <p>The recent interview with Philippe Starck, printed in <em>Die Zeit</em>, stirred quite <a href="http://www.psfk.com/2008/03/starck-design-is-dead-sorry.html">some emotions</a>, also over on <a href="http://www.tweetscan.com/index.php?s=philippe+starck+&amp;u=">Twitter.</a> What I found, though, were <em>a lot </em>of English blogs and sites that would <a href="http://www.breitbart.com/article.php?id=080327175559.tvacjlyi">quote off one source</a>, which in turn had managed to take some lines of the interview (probably those that Google translation managed to make sense of the most?) and remash them into a completely new context. No link to the German original, no full translation of the interview. But yet, quite some people take this as a base for their own musings and commenting.</p><p>Weird.</p><p>Here is the translation of the German interview. I have done it rather quickly, but at least I bothered to. <a href="http://www.zeit.de/2008/14/Designer-Starck-14">You can find the German text here, at Die Zeit online</a>. </p><p>If you think it&#39;s an acceptable translation and you fancy using it, I do ask you to credit me properly. Thanks.</p><p>=========================================<br /><span style="font-size: 1.5625em;"><strong>&quot;I do feel ashamed for this.&quot;</strong></span></p><p><em>Philippe Starck is the star designer of the past two decades. Notwithstanding this he claims today, &quot;Everything I have designed is absolutely unnecessary.&quot;<br />An interview.</em></p><p><strong>ZEITmagazin:</strong> Monsieur Starck, you have designed everything, from toothbrush to spaceship. What do humans really need?</p><p><strong>Philippe Starck:</strong> The ability to love. Love is the most wonderful invention of mankind. And then, one needs intelligence. Mankind, as opposed to animals, has managed to create a civilization based on intelligence. For this reason, no human can afford to not work on their intelligence. And humour, humour is important.</p><p><strong>ZEIT:</strong> And you can&#39;t think of something material?</p><p><strong>P.S.:</strong> We don&#39;t need anything material. It is more important to develop one&#39;s own ethic, and to stick to these rules. There is nothing else one would have to worry about.</p><p><strong>ZEIT:</strong> You can&#39;t be serious. Isn&#39;t there so much else one needs in order to survive?</p><p><strong>P.S.:</strong> If you want to talk about objects: one certainly needs some<em>thing</em> to light a fire.</p><p><strong>ZEIT:</strong> Can you think of anything else?</p><p><strong>P.S.: </strong>A pillow maybe, and a good matress.</p><p><strong>ZEIT: </strong>So why, then, have you become an industrial designer in the first place?</p><p><strong>P.S.:</strong> That is an interesting question. And I haven&#39;t found an answer to it for myself yet. Look, I have designed so many things without ever really being interested in them. Maybe all these years were necessary for me to ultimatively recognize that we, after all, don&#39;t need anything. We always have too much (stuff, <span style="font-size: 0.8em;"><em>SIC</em></span>).</p><p><strong>ZEIT: </strong>So all the things you have created -- unnecessary?</p><p><strong>P.S.:</strong> Everything I have created is absolutely unnecessary. Design, structurally seen, is absolutely void of usefulness. A useful profession would be to be an astronomer, a biologist or something of that kind. Design really is nothing. I have tried to install my designs with a sense of meaning and energy, and even when I tried to give my best it was still in vain.</p><p><strong>ZEIT:</strong> So this is the balance you strike of all your creating?</p><p><strong>P.S.:</strong> Those people with more intelligence than me would have gotten to this point much earlier. Perhaps I wasn&#39;t smart enough and had to learn it the hard way. Ever from the beginning I had the feeling that ultimatively, product design was useless. It is because of this that I have tried to change this job into something else; into something that&#39;s more political, more rebellious, more subversive. So maybe the most important thing that I have created is not a new object, but a new definition for the word &quot;designer&quot;.</p><p><strong>ZEIT:</strong> You said that we are undergoing a transition towards Postmaterialism. What does this mean?</p><p><strong>P.S.:</strong> Society is pursuing a strategy of dematerialization: it is more and more about intelligence and less about material. Take a computer, for example. In the beginning, computers were big as a house. Now there are computers in the size of only a credit card. In ten years from now they are going to be in our bodies - bionics. In fifty years from now, the concept of computers will have dematerialized itself.</p><p><strong>ZEIT: </strong>So what else would designers create then?</p><p><strong>P.S.:</strong> There won&#39;t be any designers. The designer of the future will be the personal coach, the fitness trainer, the nutritionist.&#160; That&#39;s all.</p><p><strong>ZEIT:</strong> You have often stated that it was your goal to destroy design. How far have you gotten with that?</p><p><strong>P.S.:</strong> It is accomplished! When I started out, design objects were but beautiful objects. No one could afford to buy them; design stood for elitism, but elitism is vulgar. The sole elegance lies in multiplication.</p><p><strong>ZEIT:</strong> Please explain this.</p><p><strong>P.S.:</strong> If one is fortunate enough to have a good idea, one has the obligation to share this idea with others. That is how democracy works. When I started to design, a good chair would cost about $1,000. Should a family that needs six chairs and a table have to pay $10,000, just to be able to have dinner? What an obscene thought. Four years ago, I designed a chair that would cost less than ten dollars. If you just strike three zeros off the price you change the whole concept of a product.</p><p><strong>ZEIT:</strong> And yet you recently designed that motor yacht for a Russian millionaire?</p><p><strong>P.S.:</strong> Exactly this is part of my Robin-Hood concept. I do use such projects like a lab. It allows me to try out new technologies and render them useful for the mass market. For this particular yacht, I developed a hull that wouldn&#39;t cause bow washes at 20 knots. I applied this concept to a solar boat, which in turn could be the prototype for a Venetian vaporetto.</p><p><strong>ZEIT:</strong> And you don&#39;t want to stop designing?</p><p><strong>P.S.: </strong>I do want to, for sure. I am definitely going to stop designing in two years. I will be doing something else instead, I don&#39;t know for sure. But I know that it will be a new way of expression; a weapon that will be faster, mightier and lighter than design. Design is really a terrible way to express oneself.</p><p><strong>ZEIT</strong>: So you will only be switching the job.</p><p><strong>P.S.:</strong> Exactly. I have been a producer of materiality. I do feel ashamed for this. What I want to be instead now is a producer of concepts. This will be much more useful.</p><p><strong>ZEIT:</strong> Is there any object that you like, then?</p><p><strong>P.S.:</strong> No.</p><p><br /><em>Interviewer: Tillmann Prüfer</em> </p><p>=========================================</p><p><br /><strong>Update, April 1st.</strong> <br />As much as it may sound like a <em>prank-du-jour</em>, but there is a <a href="http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2008/03/design_is_dead_1.html">good discussion</a> going on chez <a href="http://www.businessweek.com/innovate/NussbaumOnDesign/">Bruce Nussbaum&#39;s</a> (thank you and <a href="http://blog.rebang.com/">reBang</a> for pointing to my translation).&#160; <br />The first two comments, imvho, sum up the overall feeling of Starck&#39;s statements (implicit and explicit alike).<br /> </p>   <p style="clear:both;"> 
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